Gaming and Gender
I'm back to being somewhat coherent now that I'm not forever coughing up a lung.
All week there's been some interesting discussions about some of the articles that appear in this week's The Escapist, a great zine about gaming.
Specifically the discussions have been about the Chris Crawford and Bonnie Ruberg article.
Chris Crawford's article entitled Women in Games takes a evolutionary psychology take on gaming and women's places in it. Warning: I feel that it's extremely condescending and reductionist. Of course I'm one of "those feminists" who take issue when people try to apply evolutionary psychology to women today. One of Crawford's solutions to the gender problem in gaming: to make videogames that are like soap operas and romance novels (except he calls them "bodice rippers" yuck). Stereotype much?
Thankfully I'm not alone:
Old Grandma Hardcore's Tim thoroughly (and satisfyingly) frisks Crawford's article and ends his piece with good insight:
Perhaps the problems do not lie in the structural purpose of a game, perhaps they lie in the representation of female characters within the game and in advertisements.
Man Bytes Blog accomplishes to demystify Chris Crawford's use of evolutionary psychology by writing this to him:
I find your confusion as to why women would find evolutionary psychology sexist disingenuous at best. I cannot see how any but the most deeply sexist male could fail to see a connection between EvoPsy and women’s current struggle to be recognized as equals in our culture. If you truly can’t grasp that tools such as EvoPsy are perfectly designed to assign women to second class status, then I suspect you are using it as a sexist tool, whether that is your intent or not. I have heard too many people (both men and women, incidently) refer to EvoPsy as a rational for women not being “allowed” to work to regard this very young branch of “science” with anything other than the utmost suspicion.
and Mile Zero compares Crawford's article with Larry Summer's rediculous statements made earlier this year in a letter to The Escapist.
Bonnie Ruberg's article, Women Monsters and Monstrous Women, is the other article that has caused quite a stir. In it she makes the statement that "Men, as the ones most often holding the controllers, exercise control over playable female characters, redistributing the power balance in favor of the male...there's something innately sadistic about this interaction". Which has really made a lot of male gamers upset. I can see why, she's making an extremely charged statement. She further explains this by alluding to Tomb Raider and hints at the notorious "nude code" and how the heroine could be moved so that her breasts or buttocks would take up the entire television screen. (Just look at those polygons!) C. has written a poem about this, I might ask for permission to post it up here later. So yes, there is history behind her claim. It is arguable, however, if this can apply to characters such as Jill from Resident Evil, Jen from Primal or Jade from Beyond Good or Evil. It could be said that when playing these female characters, male gamers might be able to slip into the viewpoint of a woman and maybe learn a bit what it might be like to be a girl. They also experience that women can be strong as well. But on the other hand, because our society is a patriarchy, there are inherent inequalities that exist beneath it all when you are literally controlling a woman on screen. All in all, I find Ruberg's article to be compelling--it may not be perfect, but there sure are a lot of ideas to discuss in it.
More discussion on this aspect of her article and other points can be found at:
Heroine Sheik Ruberg's personal gaming blog
Old Grandma Hardcore In the comments section
Game Girl Advance Also to be found in the comments section |